| Invasion! Beta 0.60 Released |
| Apr. 23, 2008 |
You can download it here
Beta 0.6 marks a large step for the mod with the addition of complete working AI for normal and monster races. It also does a fair ammount of monster balacing to address issues that had shown up in the now defunct pbw games I was running. Multiplex tracking has been changed a bit, all hulls have a base tracking ammount this ammount can only be increased by turning over control of the ship to a Master Computer. Also I have tried to push each hull size closer to having a more specific role.
As usual the mods needs Image Mod and Sound Mod to work properly
Beta 0.6
Added complete working TDM based AI thanks to bearclaw
Tweaked Engine Destorying Weapons
Increased Mines/Sats per sector per player
Greatly reduced damage of shield component destroying weapons to prevent exploiting
Added 10th rule to Generic Space Monster Rules.txt
Added 5th level of Monster PD
Lowered Monster research and construction slightly
Made Bio Electric Field have two levels
Made Monster Neural Core two levels
Tonnage changes to all levels of Master Computer
Slightly raised armor research cost
Increased size of worldships to better reflect how large they are
Increased size of worldship size carriers to better reflect how large they are
Changed maintence reduction on world base to 90%
Changed Superbeast defense bonus
Changed Monster Berzerk II
Changed Solar and Advanced Solar Panels
Moved Multi-Plex Tracking ability to hulls
Replaced Combat Support tech area with Electromagnetic Counter Measures
Added multiplex tracking ability to Master Computers
Gave ship hulls more specific roles
Added Targeting Computer
Reduced Resupply tech area to three levels
Changed Depleted Uranium Cannon to Depleted Uranium Railgun
Added new Empire Types
Added Armor AI tags
Fixed Transport size issue
Cleaned up a number of AI issues
Reduced overall filesize of mod by a considerable margin
-Combat_Wombat |
| Space Empires V is released! |
| Oct. 11, 2006 |
The long awaited successor to the award winning Space
Empires series has arrived! SEV has been available in
w:st="on">Australia for well over a week but is now
finally finding its way into the US and hopefully European markets.
There is a demo available
href="http://www.strategyfirst.com/en/games/SpaceEmpiresV/downloads/">here
but be aware the demo will be updated soon because it has many bugs that have
now been fixed.
Developer
Publisher
-Combat_Wombat |
| Universal Shipyard Relaunched |
| Nov. 17, 2005 |
Universal Shipyard gets a relaunch, with new shipsets, graphics and information featuring SE4 shipsets from talented designers and previews of a redesigned Tylmai fleet destined for use in SE5.
http://mkv25.net/USy/
-Markavian |
| Untitiled |
| Nov. 14, 2005 |
I have begun work on a Space Empires 5 information section which can be found here.
-Combat_Wombat |
| Untitiled |
| Nov. 13, 2005 |
Well the SE4 Deluxe patch should be coming out this week. The downloadable version of the game is already available from Strategy First, a boxed version to be coming soon.
After a long pause the Invasion! PBW game is back on track. Things are looking good for my fledgling pirate race. Intrest has been expressed about starting a second game once the Deluxe patch has been released.
-Combat_Wombat |
| Untitiled |
| Sep. 07, 2005 |
The first draft of Invasion! Beta 0.50 has been released and can be downloaded here.
Also something that should be mentioned is Markavian's excellent 3DS Max Tutorial
-Combat_Wombat |
| Untitiled |
| May 08, 2005 |
Invasion! Beta 0.46 has been released please check the Invasion! section for details
-Combat_Wombat |
| Untitiled |
| Apr. 07, 2005 |
Alright SE Center has its first Fan Fiction. Ocelots Rampant written and submitted by El Phil. To read it just head to the articles section.
-Combat_Wombat |
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Mod of the Month: Carrier Battles 1.5
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